November 5, 2016

World of Warcraft: Legion – What’s Next Panel Recap

Many new adventures lie ahead in Legion, and Game Director Ion Hazzikostas explored some upcoming content updates in the World of Warcraft: Legion – What’s Next panel at BlizzCon 2016.

Delivering New Content

One of the key goals for Legion is to make sure we’re delivering a steady stream of content throughout the expansion. We want to make sure there’s always something to look forward to. We also want to take better advantage of the very nature of MMOs by providing a living, breathing world, with things changing day-to-day or week-to-week, and offering a wide variety of content and new rewards.

To accomplish this, we’re building our patch structure in Legion to deliver content updates of varying sizes. You’ll see everything from a small patch like 6.2.3, which added Cataclysm Timewalking and other features, to larger update like Patch 6.2: Fury of Hellfire, or something in-between like Patch 7.1: Return to Karazhan—there’s no one size fits all approach.

Looking into Patch 7.1.5

Now that we’ve released patch 7.1, we’re preparing for our next patch, 7.1.5—one we’re considering a “small” patch. This kind of patch contains features like system updates, rewards, and evergreen content—things that aren’t tied to any overarching story.

Here’s some of what you can expect in Patch 7.1.5:

Timewalking in Pandaria

Timewalking Dungeons are a good example of “evergreen” content. In this patch, we’ll be adding six Mists of Pandaria dungeons into the Timewalking cycle: Temple of Jade Serpent, Stormstout Brewery, Shado-Pan Monastery, Gate of the Setting Sun, Mogu’shan Palace, and Siege of Niuzao Temple.

Brawler’s Guild Season 3

The Brawler’s Guild closed their doors for renovations toward the end of Warlords of Draenor, but the staff is preparing to reopen for a new season.

In Patch 7.1.5, we’re introducing dozens of new bosses to test your grit, along with adding a new challenge in the form of Rumbles, which will occasionally trigger and pull spectators into the action to take on a raid boss.

Players will also be able to earn Brawler’s Gold to provide some additional communal benefits for fellow Brawlers and buy new awards for taking part in the event.

Plus, there are shirts. Lots and lots of shirts.

And a basilisk mount.

Micro-Holidays

Unlike holidays like Winter Veil, which run multiple weeks, “micro-holidays” offer brief, holiday-style events with new activities for players to take part in. For example, the citizens of Azeroth might be invited to celebrate a specific moment in their history for just a single day. These events are meant to be activities players can participate in for fun, rather than for game-changing rewards.

With Patch 7.1.5, we’ll be rolling out a variety of micro-holidays with the intent of adding more to them over time. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.

Blade’s Edge Arena Update

Much like the update to Nagrand Arena, we thought it was time to do a little redecorating in Blade’s Edge Mountain Arena. While we’re happy with the way this map plays, we’ve added a shiny new coat of paint so it looks more consistent with the rest of the world—and we’re introducing a new fun feature. Your battles in Blade’s Edge will now be “shoutcast” by an ogre announcer, who will call out events of particular importance. We look forward to seeing how that turns out.

Class Updates

Legion featured one of our biggest class overhauls yet, and since launch we’ve been listening to feedback from the community and making balance adjustments—but we’ve been somewhat limited in terms of what we could change in our hotfixes and first patch. Most of the changes up to this point have been constrained to hotfix-based numerical tuning. Patch 7.1.5 is when we’re really trying to tackle some of the broader class issues.

We’re taking a look at are talent rows, so we can increase the diversity of talents. For example, in the Barrage row for Marksman Hunters, it feels like there is only one option in the row that you must take regardless of your play style. There’s room for fine-tuning, and we to make it so everyone feels like they can customize their character to their liking.

We’re also looking at the relative weightings of secondary stats such as Haste, Mastery, and Crit. These are often pretty disparate for different specs and this disparity can sometimes make it feel as if an item that should be an upgrade with a higher item level isn’t as desirable as we would like. We want to make sure the gaps between best and worst aren’t so large that they distort gameplay. We’re going to be making a lot of efforts toward that end in patch 7.1.5.

This patch also allows us to make some tweaks to specific rotations, look at how things have played out since Legion, and find where there’s room to improve the overall fluidity and feel of the different specs.

And More!

Patch 7.1.5 will arrive on the Public Test Realm in the near future.

Patch 7.2: The Tomb of Sargeras

world-of-warcraft-legion-whats-next-panel-recap-1

If patch 7.1.5 is a small patch, what exactly is a “big” patch? In this case, it’s Patch 7.2: The Tomb of Sargeras. This patch introduces larger pieces of content which include a new raid, the continuation of the Class Order Campaign, and much more.

Return to the Broken Shore

The demonic forces of the Burning Legion have built massive structures on the Broken Shore as a base of operations for their assault on Azeroth. It’s here that the Horde and the Alliance experienced a series of tragedies at the hands of the Legion. Now that they’ve regrouped, acquired their new weapons of power, and recruited new allies, it’s time to make a triumphant return.

Where factions failed, the Class Orders will succeed. Each class will continue their Class Order Campaign on the Broken Shore, and a new faction will be introduced: the Armies of Legionfall. Players will take part in helping build the Legionfall base to establish the initial foothold on the island, then work their way through the Legion’s defenses and eventually reach the stronghold.

To do this, the Class Orders will need to work together build up their forces by fortifying ancient elven buildings and upgrading them into one of three buildings—Nether Disruptor, Command Center, or Mage Tower—which will provide additional benefits.

Players will also discover new World Quests on the Broken Shore—along with other new challenges.

Legion Assaults

world-of-warcraft-legion-whats-next-panel-recap-2

Remember the Legion invasions across Azeroth prior to the expansion’s launch? As the fight against the Legion intensifies, new assaults will be unleashed within the various zones of the Broken Isles, and heroes will be implored to thwart them once again. As the assaults intensify, the battle will culminate in a new three-player scenario that takes the fight to the Legion ships above.

Flying!

If you haven’t been working your way through Broken Isles Pathfinder Part One, make sure you’re well on your way before the introduction of Part Two. Once players have earned this achievement, they’ll be rewarded with Broken Isles Flying account-wide.

What’s even better than flying over the Broken Isles? Flying over them on your own new epic class mount! By completing the Broken Shore campaign and maxing out your Legionfall reputation, you’ll be rewarded a mount that’s unique to your class as a symbol of your dedication to defeating the Legion.

New Raid Zone: Tomb of Sargeras

world-of-warcraft-legion-whats-next-panel-recap-3

On the opposite end of the Broken Shore, the Tomb of Sargeras lies in wait. Formerly the Temple of Elune, this raid dungeon will contain nine new bosses to conquer. After gaining the fifth Pillar of Creation—the Eye of Aman’Thul—from within the Nighthold, you’ll descend into the depths of the tomb and use the pillars to seal the portal through which the Legion entered Azeroth.

New Dungeon: Cathedral of Eternal Night

It’s been some time since we’ve added a new dungeon in a patch, so we thought it was about time. Patch 7.2 also features a new four-boss dungeon: Cathedral of Eternal Night. While the raid descends into the tomb, the dungeon ascends into the upper reaches of the spire. You’ll use the Aegis of Aggramar to open the rest of the tomb.

PvP Brawls

Inspired by other Blizzard games’ Brawl modes, Battleground Brawls will alter the typical rulesets in Battlegrounds. A new Brawl will be available weekly, which will add variety to the gameplay and give players some fun new activities to check out. Here are a few examples:

  • Southshore vs. Tarren Mill – Dive into this classic large-scale game of team deathmatch.
  • Instant-Cap Warsong Gulch – You don’t need to protect your own flag. Just grab and go!
  • Packed House: 15 v 15 Arena – Who needs elbow room?
  • Gravity Lapse – Defy the law of gravity in this brawl.
  • Winter Arathi Basin – Low visibility and iced over waterways await you.
  • Eye of the Horn – Mounted ram fights are the new PvP.

Artifact Updates

Artifact weapons are one of the major features of the expansion, with many players increasing their Artifact Knowledge, unlocking new traits, and customizing the looks of their weapons to suit their characters. As a part of Patch 7.2, we’re making a few new system updates to go along with all that.

The first of these updates is the addition of new Artifact traits that can be earned and unlocked via a new Artifact campaign, which you can embark on once you’ve maxed out your Artifact weapon. There will be at least three new traits per weapon, and you can unlock the ability to spend a fourth point on every existing minor trait on your weapon. There will be approximately 15 new traits for players to earn and spend to upgrade and customize their character.

There will also be new Artifact Knowledge levels to make sure there are adequate catch-up mechanics for those who switch between characters, have alts, or are just coming into the expansion a bit late.

For additional variety and customization, we’re adding new relics that modify two Artifact traits instead of just one, so that players can further guide the direction they want their character to progress.

Beyond unlocking new traits, the new Artifact campaign will provide an opportunity for players to show mastery of their class with a solo skill challenge, which will unlock a new appearance for their chosen spec weapon. These appearances have been inspired by previous class questlines that led to weapons like Anathema/Benediction, and Rhok’delar. No grouping required—or allowed—and completing the challenge will reward a truly distinctive appearance.

Dungeon Updates

Even as we’re adding new dungeons, we’re also working to keep dungeons relevant through the entirety of the expansion.

Karazhan offers an opportunity for Mythic Keystones, but at nine bosses, it’s a bit large to fit within the Keystone structure. To address this, we’re splitting the dungeon into Upper and Lower Karazhan. There will be two separate four-boss sections that will fit into the system alongside existing dungeons and the new Cathedral of Eternal Night dungeon. This will bring the total of Mythic Keystone dungeons to 12.

To make sure all Mythic Keystone dungeons are kept relevant, we’ll also bump up the baseline difficulty, along with increasing the item rewards. To go along with this, we’ll also be experimenting with some new affixes on Keystones.

Players will get to see Patch 7.2: The Tomb of Sargeras on the PTR some time after the launch of Patch 7.1.5.

October 25, 2016

Blizzard’s Patch 7.1 Survival Guide Video, New Illidan Quests, Blue Posts Including Outlaw Rogues

Blizzard has published their Patch 7.1 Survival Guide Video. Topics include the Return to Karazhan Dungeon, Trial of Valor Raid, Suramar Campaign, updated Nagrand Arena, and new Illidan Quests including The Hunt for Illidan Stormrage and Soul Prism of the Illidari.

Stay tuned for Wowhead’s own 7.1 Survival Guide in a few days, covering additional topics likeLeveling Changes, Alcaz Island, and Profession Updates.

New Illidan Quests

The end of the video quickly referenced some new Illidan quests. Some of the quests in the series will be:

The Hunt for Illidan Stormrage: Seek out Allari the Souleater at Illidari Stand in Azsuna.

Allari the Souleater, an oracle of the Illidari, has been on the hunt for Illidan’s soul for quite some time. She now believes that she has discovered its location and requires your assistance in its recovery.

Find Allari at Illidari Stand in Azsuna and aid her in any way possible. If Sargeras truly plans to use Illidan’s body as a vessel for his own return then returning Illidan’s soul to his body is integral in preventing the dark titan from returning to our world!

Soul Prism of the Illidari: Claim 80 Lingering Soul Fragment from the final bosses of Legion dungeons. Higher difficulty dungeons provide a greater chance and quantity of Lingering Soul Fragment. Currently the Lingering Soul Fragment currency is marked as a cap of 80 (the amount needed for the quest) with a weekly cap of 10.

Alas, I will not burden you with the location of the master’s soul just yet, <name>. First we must craft a soul prism powerful enough to hold the master’s boundless chaotic energies.

To do this I require lingering soul fragments from powerful beings found across this world. Bring me enough and I will craft a soul prism capable of holding the soul of the master – at least long enough to transfer into the naaru.

Players with high-enough Artifact Knowledge can progress through some quests currently on Illidan’s backstory, starting with An Unclear Path:

Blue Posts

Havoc Demon Hunters
Originally posted by Blizzard (View Original)


Hey all,

I know everyone is asking “when” but it can be hard to put timing to these things. As soon as I hear something, I will share it.

We want to make sure we have something of substance to share so we can have a more open discussion about where we are heading with Havoc moving forward – making sure we have these conversations first internally among the development team is something that needs to happen first, and does take some time.

I appreciate your patience in the mean time, and know that I’m reading along here.

Edit: Sorry for double post. Forum pls work with me.


Hey everyone,

Bit of an update here – we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made.

No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it.

Outlaw Rogues
Originally posted by Blizzard (View Original)


Hey everyone,

Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive – we’ve been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.

Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.

That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.

Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list.

Zoom Effect
Originally posted by Blizzard (View Original)


Can you ask the dev team to do one small test before considering this to go live? Try the Lorlathil daily where you have to gather the nuts. I have to zoom way in to click on them, otherwise the click region is so small, it’s frustrating. I’m sure there are other quests that will be similar (catching the squirrels or whatever they are) in hyjal, for instance.
This doesn’t affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don’t believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).

October 18, 2016

Patch 7.1 Developer Q&A Liveblog: Return to Karazhan Live October 25th

Game Director Ion Hazzikostas is answering all of your questions about Patch 7.1: Return to Karazhan. We will be summarizing his answers below in this liveblog. This is not a direct transcript of the Q&A; to see new updates, please refresh the page. To see updates several minutes faster, please be logged into Wowhead.

Patch 7.1 will be live October 25th with the Raid Trial of Valor on November 8th!

August 15, 2016

Preview: Leveling Through the Broken Isles

World of Warcraft: Legion introduces a whole new kind of questing and leveling experience, and you’ll want to prepare to make some choices out there.

In previous World of Warcraft expansions through Warlords of Draenor, zones were designed specifically for characters who were with in a certain level range. In Mists of Pandaria, Kun-Lai Summit was meant for those who’d reached level 87. Warlords of Draenor’s Nagrand was intended for characters who were level 98 or higher. In Legion, the questing zones you’ll discover among the Broken Isles work a bit differently. . . .

A Whole New World

Early on in your journey to the Broken Isles, you’ll be able to freely choose among a number of zones that adapt to your character’s level: Azsuna, Highmountain, Stormheim, and Val’sharah. Whether you’re level 101 or 108, the quests, enemies, and drops in each of those four zones dynamically scale to your level, giving you the freedom to explore this mysterious new domain as you see fit. Each of these zones has a very different feel, with distinct factions to meet, fantastic stories to uncover, and experiences that you won’t soon forget.

To get started in these zones, you’ll first need to travel to your Class Order Hall and open up the mission table’s scouting map. Select one of the four leveling zones and accept the related quest to go to Dalaran—then travel to Dalaran, and you’ll be sent to your chosen zone.

the-broken-isles-the-circle-of-lifeThe Circle of Life

Beyond the experience to be earned and stories to take part in, each dynamic zone has its own unique rewards and treasures. For example, Azsuna is the only place to acquire the Mystical Frosh Hat toy and the Court Scribe battle pet. Only in Highmountain can you get yourRocfeather Skyhorn Kite toy or a Baby Elderhorn pet.

These zones are also good places for you to earn Artifact Power to improve your Artifact—and increase your own chances of defeating the Burning Legion. To maximize the Artifact Power you gain, you may find that it’s best to complete a zone. As you level up, you may also find it valuable to reach at least Friendly reputation with each faction that you come across, since doing so unlocks World Quests to participate in later.

Ultimately, the path you take through the Broken Isles is up to you—and more than ever, your destiny is in your own hands.

the-broken-isles-azunaAzuna

the-broken-isles-highmountainHighmountain

the-broken-isles-stormheimStormheim

the-broken-isles-val-sharahVal’sharah

To learn more about Artifacts and Order Halls, both of which play key roles in questing in the Broken Isles, check out the Legion Q&A with Craig Amai from July 7.

August 3, 2016

Invasions and Demon Hunters Arrive August 9

We’re pleased to announce that the next stage in the World of Warcraft: Legion pre-expansion experience will kick off on August 9!

With maintenance in each region, starting on August 9, the Burning Legion’s incursion on Azeroth will get underway, and players who have pre-purchased the expansion will begin creating their first Demon Hunters.

world-of-warcraft-legion-demon-hunters-live-08-09-16

We have more for you in our Demon Invasions preview, our Demon Hunter guide, and our Legion digital comic series.

We’ll see you at the defense of Azeroth!

July 27, 2016

Legion Pre-Expansion Patch Survival Guide

There’s a World of Warcraft: Legion pre-expansion patch coming soon, and that means a great number of changes and improvements will be finding their way into the game. We’ve recently outlined several reasons to get ready for it all here and here.

Today, we’d like to take a closer look at the some of the content that will be coming to Azeroth in the weeks after the pre-expansion patch.

Incursions and Diversions

Around the second or third week of August (no later than August 17 globally), after you’ve had time to play around with the patch and get a feel for the changes, some angry invaders are going to start dropping out of the skies over Azeroth.

world-of-warcraft-legion-demon-invasion

You’ll be able to identify where the invasions are currently happening by looking at your world map. As quickly as you can, head out to the zone that’s under attack and lend your aid to the defense of Azeroth.

Each demon invasion takes place in four stages, and each stage ends with a reward of Nethershards—and sometimes a chest. That means it’s always a good time to rush out and fight the Legion.

A week after the invasions begin, the Legion’s assault will begin to intensify. Then, a week after that, the demonic onslaught will intensify even more, increasing your chances to complete the event-only achievements Stand Against The Legion (for completing one invasion) and Defender of Azeroth: Legion Invasions (for completing invasions in all six locations).

Loot Intensifies

When you participate in demon invasions and receive Nethershards, you’ll want to hold on to them. Collect enough, and you can spend them on all sorts of transmogrification armor (there will be four ensembles available: cloth, leather, mail, and plate), new pieces for your neck, fingers, back, and trinket slots, as well as the event-only Felbat Pup battle pet, among and other useful items.

world-of-warcraft-legion-loot

Speaking of weapons, you’ll always want to open the chests you obtain from demon invasions, as they have a chance to drop one of 16 event-only weapons, such as Niskaran Morning Star or Staff of the Inquisition. At item level 700, these weapons might be more than a transmogrification collection item for you—they might be the perfect thing to pick up and swing at the face of the nearest demon!

Remember to Share

One more item that we’d like to tell you about is a new toy that will be available during the Demon Invasions: the Pocket Fel Spreader. It’s not actually a good idea to leave it in your pocket, but it is a great idea to figure out how to obtain one of these tainted trifles—because this may be your only chance.

For Azeroth!

July 21, 2016

Legion Pre-Expansion Patch Notes

Table of Contents

  • New Transmogrification Collections System: Appearances
  • Revamped PvP and Honor System
  • Raids and Dungeons
  • Quests and World Events
  • Items and Itemization
  • Character Changes
  • Class Changes
  • Garrison
  • Collections
  • Professions
  • UI
  • Account
  • Graphics Engine

World of Warcraft: Legion Pre-Expansion Patch, Updated: July 18, 2016.

New Transmogrification Collections System: Appearances

  • New Collection tab: Appearances
  • Unlock new appearances by collecting Soulbound weapons and armor your character can equip.
  • Unlocked appearances are account-wide and usable for transmogrification by other characters that can equip the item.
  • When first logging into a character after Patch 7.0, the appearances of appropriate items in your bags, bank, and Void Storage are learned automatically. Additional appearances will be unlocked based on previously-completed quests.
  • Transmogrifiers located in most major cities have been improved with additional features.
  1. Got a look that you like? Save the entire transmogrification set as an outfit. Create and swap between outfits at the Transmogrifier.
  2. Additionally, transmogrifications can now be associated with your current specialization. Your outfit automatically changes when switching specializations if you so desire.
  3. Added a new option to hide shoulders.
  4. The option to hide helmets, cloaks, and shoulders has been moved into the transmogrification system.

Revamped PvP Progression and Honor System

  • The PvP Reward System will now provide appropriate items for players level 100 and below.
  • Honor Points and Conquest Points have been removed as a currency.
  • Items that were purchased using Honor or Conquest are now available for purchase with Marks of Honor that can be earned from Battlegrounds, Arenas, and Skirmishes.
  • Learn more about upcoming PvP changes in our Legion PvP Preview.

Equalized PvP Gear

  • Gear has been normalized in PvP combat. Characters entering a Skirmish Arena, Battleground, Rated Arena, Rated Battleground, or Ashran now receive an aura called Principles of War.
  • Principles of War removes all stats gained from gear (Strength, Stamina, Haste, etc.), disables gear related bonuses (like trinket effects and set bonuses), and gives the character stats based on their specializations, and increases based on overall item level. The goal is to provide a much more finely tuned and balanced PvP experience.

Arenas

  • The pennant attached to the back of characters now changes its appearance based on the player’s best rating in the Arena bracket.
  • The 5v5 Arena bracket has been retired. “Arena Master” achievement has been converted into a Feat of Strength.

Battlegrounds

  • Winning a Battleground with characters below level 110 now awards a Crate of Battlefield Goods. Players on the opposing team also have a chance to receive a crate with an increasing chance based on team score at the end of a match. The crate contains a piece of armor appropriate for the character’s level and specialization with a chance for the crate to contain additional rewards such as weapons or relics.

Raids and Dungeons

Hellfire Citadel

  • Enemies on Normal, Heroic, and Mythic difficulty now deal roughly 30% less damage.

Legacy

  • Normalized gold from Legacy raids prior to Warlords of Draenor. Heroic difficulty Cataclysm Raids now award less gold than before, while raids from Mists of Pandaria and Wrath of the Lich King will now award more gold.
  • Ruins of Ahn’Qiraj now resets daily instead of every 3 days.

Quests and World

Legendary Ring Quest Line

  • Players can no longer start the quest line for the legendary ring. Players currently on the legendary quest line have until the launch of Legion to complete it; at which point uncompleted quests will be removed from the quest log.

Tap Changes

  • All creatures and NPCs can now be tapped by up to 5 other characters.

World Events

  • The Brawler’s Guild is taking a break and will return at a later date.
  • The Stranglethorn Fishing Extravaganza has taken a temporary hiatus while the fish are restocked.

Items and Itemization

Itemization

  • In an effort to reduce the amount of gear swapping between specializations, the following changes have been made.
  • Legion cloaks, rings, and items worn on the neck are no longer tied to a specific primary stat, and will remain relevant between specializations.
  • Spirit and Bonus Armor have been removed.
  • Multistrike has been removed. Items that had multistrike have had it replaced with another secondary stat.
  • Trinkets obtained from Raids, PvP, and world drops in Warlords were overtuned and have been brought back to intended power levels.
  • Set bonuses for item sets from expansions prior to Warlords of Draenor have been deactivated, though the text describing their former function still remains.
  • Spell Power on all caster weapons have been consolidated into Intellect to make it easier to compare item power between two caster weapons. Overall weapon power remains unchanged.

Items

  • Potion of Luck and Greater Potion of Luck no longer have an effect.
  • Gladiator’s Distinction set bonus has been removed from all PvP trinkets.

Character Changes

Specialization System Changes

  • Characters can now change between any of their specializations while out of combat. Action bar configurations and talent loadouts are saved for each specialization. As a result, Dual Specialization has been removed.

Updates to Combat Visuals and Audio

  • Updated and improved on the animations, visual effects, and audio on core combat interactions like auto-attacks as well as many melee class abilities.

Talent System Changes

  • Players may now change talents freely when in any rested XP area. The Inscription profession can craft consumable items that allow for this to be done in the field. In addition, after queuing into an instanced dungeon, raid, or PvP content, players have a grace period during which they may change talents freely.

Glyph System Changes

  • The Glyph panel has been removed from the game. Some minor glyphs that had a cosmetic effect that does not apply to a specific spell have been converted into cosmetic items that provide the same effects as before.
  • Some minor glyphs that made cosmetic alterations to a specific spell have been added to the spell itself in the spellbook.

Gnome Hunters

  • Gnomes can now be Hunters.

Draenor Perks Removed

  • Draenor Perks have been removed from the game.

Armor Changes

  • Hunters and Shaman can now equip Mail armor from level 1 (down from level 40).
  • Warriors and Paladins can now equip Plate armor from level 1 (down from level 40).
  • New Mail and Plate reward options have been added to low level quests.

Racial Abilities

Human

  • Every Man for Himself now removes all Stun effects and shares a 30-second cooldown with other items or abilities that have a similar effect.
  • The Human Spirit has been redesigned. Human characters now gain 1% more of all secondary stats (Haste, Critical Strike, Mastery, and Versatility) from all sources

Class Changes

All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.

  • Overview
  • Death Knight
  • Druid
  • Hunter
  • Mage
  • Monk
  • Paladin
  • Priest
  • Rogue
  • Shaman
  • Warlock
  • Warrior

Garrison

Many sources of gold from the Garrison has been reduced or removed.
Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.

Collections

Toy Box

  • A number of items with novel effects have been converted for inclusion in the Toy Box.
  • Orb of Deception now lets the character retain features like armor that’s worn when transforming.
  • New toy: Soft Foam Sword, sold by Jepetto Joybuzz. The toy mortally wounds (but does not kill) an enemy of trivial difficulty.

Professions

Inscription

  • Major glyphs, along with many minor glyphs, have been converted or removed from the game.

UI

  • Character nameplates have been reworked and have been upgraded to show class resources. Players may select a larger version of these nameplates from within the Interface Options menu.
  • Enemy nameplates now provide additional information on status effects.
  • Added class resource bars that display directly underneath your character.
  • The character sheet has been trimmed down, though fully verbose stats are still available via the API.
  • Interface options have changed and been further streamlined.
  • Tab targeting logic has been reworked, and should now behave in a more consistent and predictable manner.
  • A buff icon has been added to make it easier to tell when a character has XP gain disabled.

Account

  • The maximum amount of gold that can be held at once has been increased to 9,999,999 gold. Guild bank maximum has also been increased to 9,999,999 gold.
  • Maximum number of characters on a realm has increased to 12.

Graphics Engine

  • Maximum draw distance has been extended greatly for all world content.
  • 5 additional levels of graphics presets have been added with 3 above the previous ‘Ultra’ setting.
  • More advanced rendering techniques for fog have been added.
  • Modern techniques for rendering color and other post-effects have been added
July 18, 2016

The Legion Pre-Expansion Patch Arrives July 19

The skies over Azeroth are growing darker. . . .The Legion pre-expansion patch is arriving July 19, and we wanted to give you a heads up about what to expect—and when you can expect it.

This update will include a wide variety of features and content that set the stage for the expansion, including system changes, quality-of-life improvements, and major in-game events. Some of these features will be available immediately, while other content will be unlocked in the weeks leading up to the expansion’s launch. Read on for more details.

The Opening Salvo

When the pre-expansion patch initially goes live, players will be able to immediately access many of its key system-related features. Some of these major updates include:

Transmogrification Updates

The new Transmogrification Collections system will make it easier than ever to collect, store, and sort through the gear you want to use for transmogging—without taking up storage space in your inventory, bank, or Void Storage. As you collect items that can be used with the system, you can browse through them—as well as sort by class or slot—in the Appearances tab in your Collections interface.

Class Updates

We’re making some significant changes to classes and their specs for Legion to further strengthen their identities. The core changes to spells, talents, and more are going into effect as soon as the pre-expansion patch goes live. For more information on what’s new for each class and spec, read our earlier class preview blogs.

We’re also making it easier to switch between specializations for different content. Players will be able to queue up for dungeons, raids, Battlegrounds, or Arenas as any role that is available to their class, while continuing to play as another role while they’re waiting. When they enter the content they’ve queued for, they will automatically switch to the suitable role upon entering (at no cost) and then switch back automatically when they leave the instance.

The March Toward Legion

In the weeks following the pre-expansion patch, we’ll be unlocking even more content that leads into the August 30 launch of Legion. We’re still determining the exact timing of these events, but players who pre-purchase Legion can expect to be playing a Demon Hunter around the second or third week of August (no later than August 17 globally).  We’ll share more details in the weeks ahead, but here’s a look at what’s in store:

Burning Legion Invasions

Before all hellfire breaks loose upon the Broken Shore, the Burning Legion will begin its assault upon Azeroth, turning some familiar stomping grounds into demon-infested battlefields—and it will be up to the heroes of the Alliance and the Horde to face the onslaught.

Demon Hunter Early Access

In the weeks before launch, those who have pre-purchased Legion will get early access to the new Demon Hunter class. Players will begin at level 98 and will find themselves on the fel-shattered expanse of Mardum, where they’ll play the Demon Hunter starting experience before joining their allies in the fight against the Legion.

The Battle on the Broken Shore Begins

As the situation grows more dire, Azeroth’s heroes will begin their first foray onto the Broken Shore—the epicenter of the demonic invasion.

All of the features and content listed above (save for Demon Hunter early access) will be available to all World of Warcraft players, regardless of whether they’ve pre-purchased Legion

July 15, 2016

Wardrobe Updates

The World of Warcraft: Legion pre-expansion patch is coming soon, and that means a great number of changes and improvements to the game are on their way. We’ve recently outlined several reasons to get ready for it all here and here.

Today, we’re opening up the walk-in closet of wardrobe updates and looking around at what’s in store for your character’s looks.

Bound to Look Good

With the Legion pre-expansion patch, every piece of gear that is bound to your character permanently unlocks that item’s appearance for you. Even if you sell or destroy the item, you’ll always be able to look through the new Appearances tab in the Collections window to find its look.

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There are several ways to look through all of the Appearances—take note of the icons across the top of the window, and select any of them to narrow the displayed looks. As you page through the looks you’ve unlocked, you’ll also see looks that you haven’t unlocked yet with a grey frame around them. Right-click on any look that you have unlocked to set it as a favorite, which promotes it to the first page of your collection.

Above the item-type icons, there’s a handy search field.

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Type anything you like in the search field to filter the items displayed even further.

Trying Things On

To put change how you look, you’ll need to visit a Transmogrification vendor. You’ll notice that the Transmogrification vendor’s interface has been completely updated with a new look and new features.

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Now, when you select a gear slot, you’ll see a preview of all of the different looking gear that your character can apply to the look of that slot. Go through as many as you like, then select ‘Apply’, and you’re done. You can save different looks as ‘Outfits’, so you can return later and change into a different Outfit anytime. Save a different Outfit for each of your different specializations, and when you change specs, your Outfit will automatically change, too!

A Beautifully Big Adventure

Now that you know how you want to look, don’t forget that the Adventure Journal is there for you. The Loot tab in the Adventure Journal is the place to look for full sets of gear, or amazing Legendary items, and where to find them.

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Don’t overlook the buttons on the top right of the Loot tab. You can click on them and then drop down to filter the item sets by specialization, and the Legendary items by class, specialization, and slot. Hold down the control key and click on each of the parts of an item set to open a Dressing Room window and see how you’ll look once you’ve collected that set.

As you mouseover each item, a message at the bottom of that item’s tooltip will tell you whether you’ve collected it yet. From anywhere in the Adventure Guide, you can type the name of a piece of gear into the search bar, and you’ll be taken right to the page of the guide for the Dungeon and Boss that drops that item.

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It feels good to look good.