Author Archives: admin
Author Archives: admin
Many new adventures lie ahead in Legion, and Game Director Ion Hazzikostas explored some upcoming content updates in the World of Warcraft: Legion – What’s Next panel at BlizzCon 2016.
One of the key goals for Legion is to make sure we’re delivering a steady stream of content throughout the expansion. We want to make sure there’s always something to look forward to. We also want to take better advantage of the very nature of MMOs by providing a living, breathing world, with things changing day-to-day or week-to-week, and offering a wide variety of content and new rewards.
To accomplish this, we’re building our patch structure in Legion to deliver content updates of varying sizes. You’ll see everything from a small patch like 6.2.3, which added Cataclysm Timewalking and other features, to larger update like Patch 6.2: Fury of Hellfire, or something in-between like Patch 7.1: Return to Karazhan—there’s no one size fits all approach.
Now that we’ve released patch 7.1, we’re preparing for our next patch, 7.1.5—one we’re considering a “small” patch. This kind of patch contains features like system updates, rewards, and evergreen content—things that aren’t tied to any overarching story.
Here’s some of what you can expect in Patch 7.1.5:
Timewalking Dungeons are a good example of “evergreen” content. In this patch, we’ll be adding six Mists of Pandaria dungeons into the Timewalking cycle: Temple of Jade Serpent, Stormstout Brewery, Shado-Pan Monastery, Gate of the Setting Sun, Mogu’shan Palace, and Siege of Niuzao Temple.
The Brawler’s Guild closed their doors for renovations toward the end of Warlords of Draenor, but the staff is preparing to reopen for a new season.
In Patch 7.1.5, we’re introducing dozens of new bosses to test your grit, along with adding a new challenge in the form of Rumbles, which will occasionally trigger and pull spectators into the action to take on a raid boss.
Players will also be able to earn Brawler’s Gold to provide some additional communal benefits for fellow Brawlers and buy new awards for taking part in the event.
Plus, there are shirts. Lots and lots of shirts.
And a basilisk mount.
Unlike holidays like Winter Veil, which run multiple weeks, “micro-holidays” offer brief, holiday-style events with new activities for players to take part in. For example, the citizens of Azeroth might be invited to celebrate a specific moment in their history for just a single day. These events are meant to be activities players can participate in for fun, rather than for game-changing rewards.
With Patch 7.1.5, we’ll be rolling out a variety of micro-holidays with the intent of adding more to them over time. Each one is meant to make the world feel more alive without making players feel like they need to participate for big rewards—while still providing some more variety and fun.
Much like the update to Nagrand Arena, we thought it was time to do a little redecorating in Blade’s Edge Mountain Arena. While we’re happy with the way this map plays, we’ve added a shiny new coat of paint so it looks more consistent with the rest of the world—and we’re introducing a new fun feature. Your battles in Blade’s Edge will now be “shoutcast” by an ogre announcer, who will call out events of particular importance. We look forward to seeing how that turns out.
Legion featured one of our biggest class overhauls yet, and since launch we’ve been listening to feedback from the community and making balance adjustments—but we’ve been somewhat limited in terms of what we could change in our hotfixes and first patch. Most of the changes up to this point have been constrained to hotfix-based numerical tuning. Patch 7.1.5 is when we’re really trying to tackle some of the broader class issues.
We’re taking a look at are talent rows, so we can increase the diversity of talents. For example, in the Barrage row for Marksman Hunters, it feels like there is only one option in the row that you must take regardless of your play style. There’s room for fine-tuning, and we to make it so everyone feels like they can customize their character to their liking.
We’re also looking at the relative weightings of secondary stats such as Haste, Mastery, and Crit. These are often pretty disparate for different specs and this disparity can sometimes make it feel as if an item that should be an upgrade with a higher item level isn’t as desirable as we would like. We want to make sure the gaps between best and worst aren’t so large that they distort gameplay. We’re going to be making a lot of efforts toward that end in patch 7.1.5.
This patch also allows us to make some tweaks to specific rotations, look at how things have played out since Legion, and find where there’s room to improve the overall fluidity and feel of the different specs.
Patch 7.1.5 will arrive on the Public Test Realm in the near future.
If patch 7.1.5 is a small patch, what exactly is a “big” patch? In this case, it’s Patch 7.2: The Tomb of Sargeras. This patch introduces larger pieces of content which include a new raid, the continuation of the Class Order Campaign, and much more.
The demonic forces of the Burning Legion have built massive structures on the Broken Shore as a base of operations for their assault on Azeroth. It’s here that the Horde and the Alliance experienced a series of tragedies at the hands of the Legion. Now that they’ve regrouped, acquired their new weapons of power, and recruited new allies, it’s time to make a triumphant return.
Where factions failed, the Class Orders will succeed. Each class will continue their Class Order Campaign on the Broken Shore, and a new faction will be introduced: the Armies of Legionfall. Players will take part in helping build the Legionfall base to establish the initial foothold on the island, then work their way through the Legion’s defenses and eventually reach the stronghold.
To do this, the Class Orders will need to work together build up their forces by fortifying ancient elven buildings and upgrading them into one of three buildings—Nether Disruptor, Command Center, or Mage Tower—which will provide additional benefits.
Players will also discover new World Quests on the Broken Shore—along with other new challenges.
Remember the Legion invasions across Azeroth prior to the expansion’s launch? As the fight against the Legion intensifies, new assaults will be unleashed within the various zones of the Broken Isles, and heroes will be implored to thwart them once again. As the assaults intensify, the battle will culminate in a new three-player scenario that takes the fight to the Legion ships above.
If you haven’t been working your way through Broken Isles Pathfinder Part One, make sure you’re well on your way before the introduction of Part Two. Once players have earned this achievement, they’ll be rewarded with Broken Isles Flying account-wide.
What’s even better than flying over the Broken Isles? Flying over them on your own new epic class mount! By completing the Broken Shore campaign and maxing out your Legionfall reputation, you’ll be rewarded a mount that’s unique to your class as a symbol of your dedication to defeating the Legion.
On the opposite end of the Broken Shore, the Tomb of Sargeras lies in wait. Formerly the Temple of Elune, this raid dungeon will contain nine new bosses to conquer. After gaining the fifth Pillar of Creation—the Eye of Aman’Thul—from within the Nighthold, you’ll descend into the depths of the tomb and use the pillars to seal the portal through which the Legion entered Azeroth.
It’s been some time since we’ve added a new dungeon in a patch, so we thought it was about time. Patch 7.2 also features a new four-boss dungeon: Cathedral of Eternal Night. While the raid descends into the tomb, the dungeon ascends into the upper reaches of the spire. You’ll use the Aegis of Aggramar to open the rest of the tomb.
Inspired by other Blizzard games’ Brawl modes, Battleground Brawls will alter the typical rulesets in Battlegrounds. A new Brawl will be available weekly, which will add variety to the gameplay and give players some fun new activities to check out. Here are a few examples:
Artifact weapons are one of the major features of the expansion, with many players increasing their Artifact Knowledge, unlocking new traits, and customizing the looks of their weapons to suit their characters. As a part of Patch 7.2, we’re making a few new system updates to go along with all that.
The first of these updates is the addition of new Artifact traits that can be earned and unlocked via a new Artifact campaign, which you can embark on once you’ve maxed out your Artifact weapon. There will be at least three new traits per weapon, and you can unlock the ability to spend a fourth point on every existing minor trait on your weapon. There will be approximately 15 new traits for players to earn and spend to upgrade and customize their character.
There will also be new Artifact Knowledge levels to make sure there are adequate catch-up mechanics for those who switch between characters, have alts, or are just coming into the expansion a bit late.
For additional variety and customization, we’re adding new relics that modify two Artifact traits instead of just one, so that players can further guide the direction they want their character to progress.
Beyond unlocking new traits, the new Artifact campaign will provide an opportunity for players to show mastery of their class with a solo skill challenge, which will unlock a new appearance for their chosen spec weapon. These appearances have been inspired by previous class questlines that led to weapons like Anathema/Benediction, and Rhok’delar. No grouping required—or allowed—and completing the challenge will reward a truly distinctive appearance.
Even as we’re adding new dungeons, we’re also working to keep dungeons relevant through the entirety of the expansion.
Karazhan offers an opportunity for Mythic Keystones, but at nine bosses, it’s a bit large to fit within the Keystone structure. To address this, we’re splitting the dungeon into Upper and Lower Karazhan. There will be two separate four-boss sections that will fit into the system alongside existing dungeons and the new Cathedral of Eternal Night dungeon. This will bring the total of Mythic Keystone dungeons to 12.
To make sure all Mythic Keystone dungeons are kept relevant, we’ll also bump up the baseline difficulty, along with increasing the item rewards. To go along with this, we’ll also be experimenting with some new affixes on Keystones.
Players will get to see Patch 7.2: The Tomb of Sargeras on the PTR some time after the launch of Patch 7.1.5.
Blizzard has published their Patch 7.1 Survival Guide Video. Topics include the Return to Karazhan Dungeon, Trial of Valor Raid, Suramar Campaign, updated Nagrand Arena, and new Illidan Quests including The Hunt for Illidan Stormrage and Soul Prism of the Illidari.
The end of the video quickly referenced some new Illidan quests. Some of the quests in the series will be:
The Hunt for Illidan Stormrage: Seek out Allari the Souleater at Illidari Stand in Azsuna.
Allari the Souleater, an oracle of the Illidari, has been on the hunt for Illidan’s soul for quite some time. She now believes that she has discovered its location and requires your assistance in its recovery.
Find Allari at Illidari Stand in Azsuna and aid her in any way possible. If Sargeras truly plans to use Illidan’s body as a vessel for his own return then returning Illidan’s soul to his body is integral in preventing the dark titan from returning to our world!
Soul Prism of the Illidari: Claim 80 Lingering Soul Fragment from the final bosses of Legion dungeons. Higher difficulty dungeons provide a greater chance and quantity of Lingering Soul Fragment. Currently the Lingering Soul Fragment currency is marked as a cap of 80 (the amount needed for the quest) with a weekly cap of 10.
Alas, I will not burden you with the location of the master’s soul just yet, <name>. First we must craft a soul prism powerful enough to hold the master’s boundless chaotic energies.
To do this I require lingering soul fragments from powerful beings found across this world. Bring me enough and I will craft a soul prism capable of holding the soul of the master – at least long enough to transfer into the naaru.
Players with high-enough Artifact Knowledge can progress through some quests currently on Illidan’s backstory, starting with An Unclear Path:
Havoc Demon Hunters
Originally posted by Blizzard (View Original)
I know everyone is asking “when” but it can be hard to put timing to these things. As soon as I hear something, I will share it.
We want to make sure we have something of substance to share so we can have a more open discussion about where we are heading with Havoc moving forward – making sure we have these conversations first internally among the development team is something that needs to happen first, and does take some time.
I appreciate your patience in the mean time, and know that I’m reading along here.
Edit: Sorry for double post. Forum pls work with me.
Bit of an update here – we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made.
No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it.
Originally posted by Blizzard (View Original)
Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive – we’ve been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.
Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.
That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.
Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list.
Originally posted by Blizzard (View Original)
Can you ask the dev team to do one small test before considering this to go live? Try the Lorlathil daily where you have to gather the nuts. I have to zoom way in to click on them, otherwise the click region is so small, it’s frustrating. I’m sure there are other quests that will be similar (catching the squirrels or whatever they are) in hyjal, for instance.
This doesn’t affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don’t believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).
Game Director Ion Hazzikostas is answering all of your questions about Patch 7.1: Return to Karazhan. We will be summarizing his answers below in this liveblog. This is not a direct transcript of the Q&A; to see new updates, please refresh the page. To see updates several minutes faster, please be logged into Wowhead.
Patch 7.1 will be live October 25th with the Raid Trial of Valor on November 8th!
World of Warcraft: Legion introduces a whole new kind of questing and leveling experience, and you’ll want to prepare to make some choices out there.
In previous World of Warcraft expansions through Warlords of Draenor, zones were designed specifically for characters who were with in a certain level range. In Mists of Pandaria, Kun-Lai Summit was meant for those who’d reached level 87. Warlords of Draenor’s Nagrand was intended for characters who were level 98 or higher. In Legion, the questing zones you’ll discover among the Broken Isles work a bit differently. . . .
Early on in your journey to the Broken Isles, you’ll be able to freely choose among a number of zones that adapt to your character’s level: Azsuna, Highmountain, Stormheim, and Val’sharah. Whether you’re level 101 or 108, the quests, enemies, and drops in each of those four zones dynamically scale to your level, giving you the freedom to explore this mysterious new domain as you see fit. Each of these zones has a very different feel, with distinct factions to meet, fantastic stories to uncover, and experiences that you won’t soon forget.
To get started in these zones, you’ll first need to travel to your Class Order Hall and open up the mission table’s scouting map. Select one of the four leveling zones and accept the related quest to go to Dalaran—then travel to Dalaran, and you’ll be sent to your chosen zone.
The Circle of Life
Beyond the experience to be earned and stories to take part in, each dynamic zone has its own unique rewards and treasures. For example, Azsuna is the only place to acquire the Mystical Frosh Hat toy and the Court Scribe battle pet. Only in Highmountain can you get yourRocfeather Skyhorn Kite toy or a Baby Elderhorn pet.
These zones are also good places for you to earn Artifact Power to improve your Artifact—and increase your own chances of defeating the Burning Legion. To maximize the Artifact Power you gain, you may find that it’s best to complete a zone. As you level up, you may also find it valuable to reach at least Friendly reputation with each faction that you come across, since doing so unlocks World Quests to participate in later.
Ultimately, the path you take through the Broken Isles is up to you—and more than ever, your destiny is in your own hands.
To learn more about Artifacts and Order Halls, both of which play key roles in questing in the Broken Isles, check out the Legion Q&A with Craig Amai from July 7.
We’re pleased to announce that the next stage in the World of Warcraft: Legion pre-expansion experience will kick off on August 9!
With maintenance in each region, starting on August 9, the Burning Legion’s incursion on Azeroth will get underway, and players who have pre-purchased the expansion will begin creating their first Demon Hunters.
We’ll see you at the defense of Azeroth!
There’s a World of Warcraft: Legion pre-expansion patch coming soon, and that means a great number of changes and improvements will be finding their way into the game. We’ve recently outlined several reasons to get ready for it all here and here.
Today, we’d like to take a closer look at the some of the content that will be coming to Azeroth in the weeks after the pre-expansion patch.
Around the second or third week of August (no later than August 17 globally), after you’ve had time to play around with the patch and get a feel for the changes, some angry invaders are going to start dropping out of the skies over Azeroth.
You’ll be able to identify where the invasions are currently happening by looking at your world map. As quickly as you can, head out to the zone that’s under attack and lend your aid to the defense of Azeroth.
Each demon invasion takes place in four stages, and each stage ends with a reward of Nethershards—and sometimes a chest. That means it’s always a good time to rush out and fight the Legion.
A week after the invasions begin, the Legion’s assault will begin to intensify. Then, a week after that, the demonic onslaught will intensify even more, increasing your chances to complete the event-only achievements Stand Against The Legion (for completing one invasion) and Defender of Azeroth: Legion Invasions (for completing invasions in all six locations).
When you participate in demon invasions and receive Nethershards, you’ll want to hold on to them. Collect enough, and you can spend them on all sorts of transmogrification armor (there will be four ensembles available: cloth, leather, mail, and plate), new pieces for your neck, fingers, back, and trinket slots, as well as the event-only Felbat Pup battle pet, among and other useful items.
Speaking of weapons, you’ll always want to open the chests you obtain from demon invasions, as they have a chance to drop one of 16 event-only weapons, such as Niskaran Morning Star or Staff of the Inquisition. At item level 700, these weapons might be more than a transmogrification collection item for you—they might be the perfect thing to pick up and swing at the face of the nearest demon!
One more item that we’d like to tell you about is a new toy that will be available during the Demon Invasions: the Pocket Fel Spreader. It’s not actually a good idea to leave it in your pocket, but it is a great idea to figure out how to obtain one of these tainted trifles—because this may be your only chance.
All classes and specializations have undergone changes to abilities and mechanics. Check out our class preview logs for a better understanding on the thought process behind these changes.
Many sources of gold from the Garrison has been reduced or removed.
Newly obtained salvage from the Salvage Yard no longer contains equippable items. Salvage obtained from before the patch remains unaffected.
The skies over Azeroth are growing darker. . . .The Legion pre-expansion patch is arriving July 19, and we wanted to give you a heads up about what to expect—and when you can expect it.
This update will include a wide variety of features and content that set the stage for the expansion, including system changes, quality-of-life improvements, and major in-game events. Some of these features will be available immediately, while other content will be unlocked in the weeks leading up to the expansion’s launch. Read on for more details.
When the pre-expansion patch initially goes live, players will be able to immediately access many of its key system-related features. Some of these major updates include:
The new Transmogrification Collections system will make it easier than ever to collect, store, and sort through the gear you want to use for transmogging—without taking up storage space in your inventory, bank, or Void Storage. As you collect items that can be used with the system, you can browse through them—as well as sort by class or slot—in the Appearances tab in your Collections interface.
We’re making some significant changes to classes and their specs for Legion to further strengthen their identities. The core changes to spells, talents, and more are going into effect as soon as the pre-expansion patch goes live. For more information on what’s new for each class and spec, read our earlier class preview blogs.
We’re also making it easier to switch between specializations for different content. Players will be able to queue up for dungeons, raids, Battlegrounds, or Arenas as any role that is available to their class, while continuing to play as another role while they’re waiting. When they enter the content they’ve queued for, they will automatically switch to the suitable role upon entering (at no cost) and then switch back automatically when they leave the instance.
In the weeks following the pre-expansion patch, we’ll be unlocking even more content that leads into the August 30 launch of Legion. We’re still determining the exact timing of these events, but players who pre-purchase Legion can expect to be playing a Demon Hunter around the second or third week of August (no later than August 17 globally). We’ll share more details in the weeks ahead, but here’s a look at what’s in store:
Before all hellfire breaks loose upon the Broken Shore, the Burning Legion will begin its assault upon Azeroth, turning some familiar stomping grounds into demon-infested battlefields—and it will be up to the heroes of the Alliance and the Horde to face the onslaught.
In the weeks before launch, those who have pre-purchased Legion will get early access to the new Demon Hunter class. Players will begin at level 98 and will find themselves on the fel-shattered expanse of Mardum, where they’ll play the Demon Hunter starting experience before joining their allies in the fight against the Legion.
As the situation grows more dire, Azeroth’s heroes will begin their first foray onto the Broken Shore—the epicenter of the demonic invasion.
All of the features and content listed above (save for Demon Hunter early access) will be available to all World of Warcraft players, regardless of whether they’ve pre-purchased Legion
The World of Warcraft: Legion pre-expansion patch is coming soon, and that means a great number of changes and improvements to the game are on their way. We’ve recently outlined several reasons to get ready for it all here and here.
Today, we’re opening up the walk-in closet of wardrobe updates and looking around at what’s in store for your character’s looks.
With the Legion pre-expansion patch, every piece of gear that is bound to your character permanently unlocks that item’s appearance for you. Even if you sell or destroy the item, you’ll always be able to look through the new Appearances tab in the Collections window to find its look.
There are several ways to look through all of the Appearances—take note of the icons across the top of the window, and select any of them to narrow the displayed looks. As you page through the looks you’ve unlocked, you’ll also see looks that you haven’t unlocked yet with a grey frame around them. Right-click on any look that you have unlocked to set it as a favorite, which promotes it to the first page of your collection.
Above the item-type icons, there’s a handy search field.
Type anything you like in the search field to filter the items displayed even further.
To put change how you look, you’ll need to visit a Transmogrification vendor. You’ll notice that the Transmogrification vendor’s interface has been completely updated with a new look and new features.
Now, when you select a gear slot, you’ll see a preview of all of the different looking gear that your character can apply to the look of that slot. Go through as many as you like, then select ‘Apply’, and you’re done. You can save different looks as ‘Outfits’, so you can return later and change into a different Outfit anytime. Save a different Outfit for each of your different specializations, and when you change specs, your Outfit will automatically change, too!
Now that you know how you want to look, don’t forget that the Adventure Journal is there for you. The Loot tab in the Adventure Journal is the place to look for full sets of gear, or amazing Legendary items, and where to find them.
Don’t overlook the buttons on the top right of the Loot tab. You can click on them and then drop down to filter the item sets by specialization, and the Legendary items by class, specialization, and slot. Hold down the control key and click on each of the parts of an item set to open a Dressing Room window and see how you’ll look once you’ve collected that set.
As you mouseover each item, a message at the bottom of that item’s tooltip will tell you whether you’ve collected it yet. From anywhere in the Adventure Guide, you can type the name of a piece of gear into the search bar, and you’ll be taken right to the page of the guide for the Dungeon and Boss that drops that item.
It feels good to look good.